A bug of negligible size starts at the origin of the coordinate plane. First, it moves 1 unit right to ( 1 , 0 ) . Then it makes a 9 0 ∘ turn counterclockwise and travels 2 1 a unit to ( 1 , 2 1 ) . If it continues in this fashion endlessly, each time making a 9 0 ∘ turn counterclockwise and traveling half as far as in the previous move, to which of the following points will it come closest?
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Separating x and y is great. It can be extended to a 3D bug in xyz. Complex numbers won't work here!
Say the bug lives in the complex plane, and its path is z 0 , z 1 , z 2 , … . We have z 0 = 0 and z n + 1 = z n + 2 n 1 e i n 2 π
which looks ghastly, but encodes both the bug's turning (in the e i n 2 π term) and the path shortening (in the 2 n 1 term). This means we can find the bug's ultimate destination - z ∞ - by summing a geometric series: z ∞ = n = 0 ∑ ∞ 2 n 1 e i n 2 π = 1 − 2 1 e i 2 π 1 = 5 4 + 5 2 i
I am in grade 9 and have not started complex numbers yet. But I am happy to see this problem being solved with complex numbers.
Maybe it's a complex bug.
Convert the x y -plane into the complex plane of z , where the real part ℜ ( z ) = x and imaginary part ℑ ( z ) = y . Let the first move be u 0 = 1 , the second move be u 1 = 2 i , third move be u 2 = − 4 1 and so on. Then the final position of the bug after n th move is given by z n = u 0 + u 1 + u 2 + ⋯ + u n − 1 . We note that a turning of 9 0 ∘ anticlockwise in a complex plane is equivalent to multiplied by i , the imaginary unit . Then we have:
z n ⟹ n → ∞ lim z n = k = 0 ∑ n − 1 u k = k = 0 ∑ n − 1 ( 2 i ) k = k = 0 ∑ ∞ ( 2 i ) k = 1 − 2 i 1 = 2 − i 2 = 5 2 ( 2 + i ) = 5 4 + 5 2 i
Therefore, the final coordinate of the bug is ( 5 4 , 5 2 ) .
Since there are already multiple solution utilizing complex numbers, I'll give a solution using linear algebra.
Let's denote the first move by the vector b = [ 1 0 ] .
Now counterclockwise rotation of 9 0 degrees corresponds to multiplying by the matrix M = [ 0 1 − 1 0 ] ,
and halving the length corresponds to multiplying by the matrix
N = [ 2 1 0 0 2 1 ] .
Let's denote their product by N M = A = [ 0 2 1 − 2 1 0 ] .
Now we can get the next vector to add by multiplying the previously added vector by matrix A .
Continuing this indefinitely we see that the sum x = k = 0 ∑ ∞ A k b gives the limit point if it converges.
Since the eigenvalues of the matrix A , which are ± 2 i , have absolute values less than 1 , the geometric series k = 0 ∑ ∞ A k converges towards ( I − A ) − 1 and thus
x = ( I − A ) − 1 b = ( [ 1 0 0 1 ] − [ 0 2 1 − 2 1 0 ] ) − 1 [ 1 0 ] = [ 1 − 2 1 2 1 1 ] − 1 [ 1 0 ] = [ 5 4 5 2 − 5 2 5 4 ] [ 1 0 ] = [ 5 4 5 2 ] .
Thus the limit point is ( 5 4 , 5 2 ) .
Why are you guys using so strange methods to solve this?? Maybe that's not really strange but for me it's like Greek and Latin.
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A good way to think of this problem is to find the x and y co-ordinates separately.
Look at the diagram,
Along the x axis:
If we take a move rightward as positive and the move leftward as negative , then the bug takes the following moves:
1 , 4 − 1 , 1 6 1 , 6 4 − 1 . . . ∞
Notice that it forms an infinite geometric series with common ratio(r) = 4 − 1
Where the bug lands can be thought of as the sum of this infinite geometric series:
S u m = 1 − r a
⇒ S u m = 1 − 4 − 1 1 = 5 4
This gives us the x coordinate.
Along the y axis:
If we take a move upward as positive and the move downward as negative , then the bug takes the following moves:
2 1 , 8 − 1 , 3 2 1 , 1 2 8 − 1 . . . ∞
Notice again that it forms an infinite geometric series with common ratio(r) = 4 − 1
Again, where the bug lands can be thought of as the sum of this infinite geometric series:
S u m = 1 − r a
⇒ S u m = 1 − 4 − 1 2 1 = 5 2
This gives us the y coordinate.
So, the point where it approaches is ( 5 4 , 5 2 )