The army is testing out a new prototype artillery cannon with an uncommonly high muzzle velocity of 1 0 0 0 m / s . The design bugs haven't been fully worked out yet, so the cannon has to wait at least a full minute between shots (reloading, etc.). The cannon can be aimed with an angle between 0 and 90 degrees with respect to the horizontal.
A particularly demanding exercise is being conducted, in which the cannon fires an initial shot into the air, and while the first shell is still in the air, a second shot is fired (at a different angle) so that both shells impact the target (at ground level) simultaneously.
What is the maximum horizontal distance from the cannon to the target, such that this is possible?
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An interesting interpretation: the first term in R , v 0 2 / g , is the maximum range for the projectile. (If there were no reload time, both projectiles would be launched at the same time at a 45 degree angle. This is how far they would go.)
The second term can be written as 2 1 ⋅ 2 1 g ( Δ t ) 2 , which is precisely half of the distance a projectile would fall during the interval Δ t if dropped from rest.
I like the way you have generalized it by initially taking the time interval as Δ t and substituting its value 60 sec after deriving the result of the range. This clearly showed that why the range is maximum for the smallest time elapsed in the reloading.
Waaaaait so 1000 * 10(the answer)=1000 * 10(the anewer+60)
Let x , y be the horizontal and vertical components of the initial velocity. Then x 2 + y 2 = 1 0 0 0 2 as given. The time to reach the highest point equals y / g ; hence, total flight time is 2 y / g . Thus, the horizontal distance traveled is 2 x y / g . So, to arrive at the same location, we can only swap x , y . To maximize the distance, we need to minimize the difference between x , y . Therfore, take 2 y / g = 2 x / g + 6 0 , as given; i.e. y = x + 3 0 . Substitution in equation for initial velocity yields x 2 + ( x + 3 0 ) 2 = 1 0 0 0 2 This simplifies to 2 x ( x + 3 0 ) = 1 0 0 0 2 − 3 0 0 2 Thus 2 x y / g = ( 1 0 0 0 2 − 3 0 0 2 ) / g = 9 1 0 0 0 gives the solution.
Neat approach! Could you explain how 2 y / g = 2 x / g + 6 0 became y = x + 3 0 ? Why is g not present?
Pranshu, Tom missed one 0. It should have been 300^2. Replace each (x + 30) in his post with (x + 300) and it is OK.
Prefer this approach as it doesn't require specialized knowledge of projectile physics but I'm glad I didn't spend a lot of time on the problem as I wouldn't have come up with this either... however will try to understand it.... thanks!
Relevant wiki: Projectile Motion
Let θ 1 and θ 2 be the launch angles of the first and second shells, respectively. Now since the range of a projectile with initial speed v and launch angle θ is R = g v 2 sin ( 2 θ ) , for the two shells to land on the same target, (assuming that each is launched with the same initial speed), we must have that sin ( 2 θ 1 ) = sin ( 2 θ 2 ) . Now given that the shells are fired at least 6 0 seconds apart we know that their launch angles will be unequal, so since θ 1 , θ 2 < 9 0 ∘ we must have that 2 θ 1 = 1 8 0 ∘ − 2 θ 2 ⟹ θ 1 + θ 2 = 9 0 ∘ .
Now the vertical component of the motion of a projectile is given by y = v sin ( θ ) t − 2 1 g t 2 . Setting this to 0 and solving for t gives us the time from launch to impact as t = g 2 v sin ( θ ) . Letting t = 0 at the time of the launch of the first shell, with v = 1 0 0 0 m/s and g = 1 0 m/s 2 we have that the time at the moment of impact of the first shell is t = 2 0 0 sin ( θ 1 ) . The second shell, being launched T ≥ 6 0 seconds after the first, will be in the air for 2 0 0 sin ( θ 2 ) seconds, so for the two shells to impact simultaneously we must have that
2 0 0 sin ( θ 1 ) = 2 0 0 sin ( θ 2 ) + T ⟹ sin ( θ 1 ) − sin ( θ 2 ) = 2 0 0 T ⟹ sin ( θ 1 ) − cos ( θ 1 ) = 2 0 0 T ,
where sin ( θ 2 ) = sin ( 9 0 ∘ − θ 1 ) = cos ( θ 1 ) . Squaring both sides leads to
sin 2 ( θ 1 ) + cos 2 ( θ 1 ) − 2 sin ( θ 1 ) cos ( θ 1 ) = 4 0 0 0 0 T 2 ⟹ 1 − 4 0 0 0 0 T 2 = sin ( 2 θ 1 ) .
Now the horizontal component of the motion of the projectile is given by x = v cos ( θ ) t , so at the time of impact of the first shell
x = v cos ( θ 1 ) × 2 0 0 sin ( θ 1 ) = 1 0 0 0 0 0 sin ( 2 θ 1 ) = 1 0 0 0 0 0 ( 1 − 4 0 0 0 0 T 2 ) .
This is clearly maximized when T is minimized, so
x m a x = 1 0 0 0 0 0 ( 1 − 4 0 0 0 0 6 0 2 ) = 1 0 0 0 0 0 ( 1 − 1 0 0 9 ) = 9 1 0 0 0 meters.
@Steven Chase Definitely a fun problem to work on. I went down several rabbit holes before I finally made sense of it.
P.S.. Thanks for the encouragement. :)
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Yeah, I thought to myself that from the physics point of view, it's really Level 3 (or maybe even 2). But then from the logistical / (wrapping one's head around it) point of view, it's probably a bit harder.
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Agreed. From a logistics point of view Level 4 seems about right.
Suppose the two projectiles are fired at angles θ and ϕ , respectively. The first one fires with initial velocity v y = 1 0 0 0 sin θ and v x = 1 0 0 0 cos θ , and the second the same with ϕ instead of θ . The first one impacts the ground at time 5 1 0 0 0 sin θ = 2 0 0 sin θ , and the second one at time 5 1 0 0 0 sin ϕ + 6 0 = 2 0 0 sin ϕ + 6 0 . This gives us one equation. 2 0 0 sin θ + 6 0 = 2 0 0 sin ϕ We also know the impact distance must be the same, so we have d = ( 1 0 0 0 cos θ ) ( 2 0 0 sin θ ) = ( 1 0 0 0 sin ϕ ) ( 2 0 0 cos ϕ ) ⟹ sin 2 θ = sin 2 ϕ This happens when 2 θ = π − 2 ϕ ⟹ θ = 2 π − ϕ . This means sin θ = cos ϕ .
Plugging this back in to 2 0 0 sin θ + 6 0 = 2 0 0 sin ϕ gives us that 2 0 0 cos ϕ + 6 0 = 2 0 0 sin ϕ cos ϕ + . 3 = sin ϕ cos ϕ − sin ϕ = − . 3 cos 2 ϕ − 2 sin ϕ cos ϕ + sin 2 ϕ = . 0 9 2 sin ϕ cos ϕ = 0 . 9 1
We know d = ( 1 0 0 0 sin ϕ ) ( 2 0 0 cos ϕ ) = 1 0 0 0 0 0 ( 2 sin ϕ cos ϕ ) = 9 1 0 0 0
Thus the distance is 9 1 0 0 0
Exactly, in the first look, it appears that the data is insufficient as only the speed of projection of the particle is given. But, with the conditions of time and range, the equations flow naturally.
This is the most intuitive derivation of the answer, 91000 m. The other derivations shown are correct but how the authors even thought of them defies imagination. Outstanding work, Mr. Lampkin!
From:
{ x = v c o s ( θ ) t v x = v c o s ( θ )
⎩ ⎪ ⎨ ⎪ ⎧ y = − 2 1 g t 2 + v s i n ( θ ) t v y = v s i n ( θ ) − g t a = − g
it follows:
r a n g e ( θ ) = g v 2 sin ( 2 θ ) Δ t ( θ ) = g 2 v sin ( θ )
having those drawings:
The two angles I am looking for are α and β that have to fullfill the following two restrictions:
they must provide the same range (the blue horizontal line crossing the green drawing)
they must fullfill Δ t ( α ) = Δ t ( β ) + 6 0 as described in blue around the red drawing.
Those conditions are described by:
{ g v 2 s i n ( 2 α ) = g v 2 s i n ( 2 β ) g 2 v s i n ( α ) = g 2 v s i n ( β ) + 6 0
From the first equation and looking at the drawing it comes out that:
4 π − β = α − 4 π
so
β = 2 π − α
and this changes the second equation in:
s i n ( α ) = c o s ( α ) + 2 v 6 0 g
Now set:
{ Y = s i n ( α ) X = c o s ( α )
and resolve:
{ Y = X + 2 v 6 0 g X 2 + Y 2 = 1
The solution, using parameters provided in the quiz, is:
{ X = 2 0 1 9 1 − 3 Y = 2 0 1 9 1 + 3
Now, by replacing those values into the definition of range:
r a n g e ( α ) = g v 2 sin ( 2 α ) = g 2 v 2 sin ( α ) cos ( α ) = 1 0 2 0 0 0 0 0 0 2 0 1 9 1 + 3 2 0 1 9 1 − 3 = 9 1 0 0 0 m
A very thorough solution. Kudos!
Although, I have the following concerns.
Shouldn't the first equation be x = v cos θ t instead of x = v cos θ
Also, the equation that we get after applying those restrictions should be, g v 2 sin 2 α = g v 2 sin 2 β
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Sure, thank you. You are right! I am going to fix my errors as soon as possible.
While appreciative of the given solutions I would put forwards a simple suggestion that the impact can also be at the 0 meter mark. Simply firing the cannon at a 90 degrees angle and the second shot at 0 degrees. Gravity would immediately cause impact from the second shot and hence can be fired as the first returns to Earth.
Basically I suggest this solution as I don't have a pen and paper to hand!
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Yes, but we're trying to maximize the distance to the target.
let's see if i make any mistake, I write down my reasoning, correct me if I'm wrong :) : let's call A the vertical component of the velocity at the beginning (right after the shot) for the first shot;
and B the vertical component for the second shot;
T is the total travel time of the second Shot;
A=g (T+60)/2 and B= g T/2;
we know now that for the X axis distance, let's call it D, is valid:
D^2= (1000^2-A^2)*(T+60)^2;
since the ball must land at the same spot:
D^2= (1000^2-B^2)*T^2;
and from the last 2 equations follows that :
(1000^2-A^2) (T+60)^2+(1000^2-B^2) T^2=2D^2
Substitute A and B as function of Time T, derive wrt T and find the maximum. Then
Substitute T in the previous equation to find D.
Does anybody found a better solution? this is the first i could have think of
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Your solution looks correct. I'll recommend Arjen's solution, the top voted solution.
T=2usin∆/g.................................................. .......{∆=angle with horizontal &. u=1000}
T-60 =2sin(π\2-∆)/g ~~~~~~~~EXPLANATION:
As the digram suggests the ranges must be same, it will be same if initial angle is same but as it is mentioned it is different so,
R=R'(R=range)
u^2sin2∆/g. =. u^2sin∆'/g<<<<<<<<clearly if ∆=∆' or >>>∆'=π\2-∆<<<
And also the second cannon is launched after 60 seconds (keeping in SI system)
So for second cannon time must be 60 seconds less than the first cannon and also the angle must be different (π\2-∆)
Solving we get any of them(sin∆ & cos∆)
Put that in .....>>>>>>>>>R=2ucos∆usin∆\g
(THERE ARE BETTER SOLUTIONS THAN THIS; TO AVOID MORE CALCULATION)
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Standard analysis of projectile motion: t θ = g 2 v 0 sin θ ; R θ = g 2 v 0 2 sin θ cos θ = g v 0 2 sin 2 θ . Two different angles result in the same range R if sin θ 1 = cos θ 2 and vice versa. Let θ be the smaller angle (less than 45 degrees), then we have t 9 0 ∘ − θ − t θ = Δ t (the time difference between two launches Δ t ≥ 6 0 ). Substituting the given formulas and using sin ( 9 0 ∘ − θ ) = cos θ , we find g 2 v 0 ( cos θ − sin θ ) = Δ t . Compare this with the range formula, and you realize that squaring this equation may be the thing to do: g 2 4 v 0 2 ( cos 2 θ + sin 2 θ 1 − 2 cos θ sin θ ) = ( Δ t ) 2 ; g 2 4 v 0 2 − g 4 R = ( Δ t ) 2 ; R = g v 0 2 − 4 g ( Δ t ) 2 . Obviously this is maximal for minimal Δ t = 6 0 . Substitute the known values: R = 1 0 1 0 0 0 2 − 4 1 0 ⋅ 6 0 2 = 1 0 0 0 0 0 − 9 0 0 0 = 9 1 0 0 0 m .