Double collision in projectile

A ball is projected from a point in a horizontal plane so as to strike a vertical wall at right angle at point A A after rebounding from the wall it strikes the horizontal plane once and returns to the point of projection just before second collision at horizontal surface. Find the coefficient of restitution for the two collisions, assuming it to be same for both the collision \text{assuming it to be same for both the collision} .


The answer is 0.5.

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2 solutions

Prakhar Bindal
Aug 5, 2015

Note: I have used some terms in the solution which i am defining

x = initial angle of projection

u = initial velocity of projection

e = coefficient of restitution

R= Horizontal Range of projectile thrown initially

Lets Consider That We Have Thrown The Ball With An Initial Velocity u at an

angle x with the horizontal.

Now The Important point to be noted is that if it strikes the VERTICAL WALL

PERPENDICULARLY then it must be moving horizontally at that particular

moment . Hence The collision MUST TAKE PLACE AT HIGHEST POINT .

As We know

at the topmost point of trajectory the particle only has horizontal component of

velocity as it does not change throughout the flight .

Lets Suppose the coefficient of restitution at the pair of surfaces is e

After the collision with wall it will rebound with a velocity eucosx

Now this will become the case of horizontal projection from a height .

we can find out the velocity with which the projectile will strike the ground first

time .

We can Apply Third equation of kinematics to see that(In vertical direction)

v = usinx

Also we can find out the horizontal distance covered by particle using second

equation of kinematics

x=eR/2 1.....

Velocity in horizontal direction will remain same as eucosx .

Now when the ball will collide the with the floor the line of impact will be

vertical . so the ball will rebound with a velocity eusinx in vertical direction and

velocity eucosx will remain unchanged as it will be perpendicular to the line of

impact .

It will be a case of normal projectile on ground.

It is easy to see that that projectile will now start at an angle x with the

horizontal .

Applying formula of range of projectile

y = R*e^2 2.........

In Order to reach the point of projection

The total Horizontal distance to be covered by the particle = R/2

Hence

1......+ 2....... = R/2

Solving the about equation

We get a quadratic in e

e = -1 or 0.5

Neglecting Negative value

e= 0.5 Nice Problem!

such a long Solution :P mains ki prrep hogi ?

A Former Brilliant Member - 4 years, 2 months ago
Kishore S. Shenoy
Aug 16, 2015

Total ascend distance,

s = v x v y g \displaystyle s = \frac{v_x \cdot v_y}{g}


After collision 1,

v 1 x = e v x , v 1 y = v y \displaystyle v_{1-x}= e\cdot v_x,\; v_{1-y} = v_y

t 1 = v y g \displaystyle t_1 = \frac{v_y}{g}

s 1 = v 1 x t 1 = e v x v y g \Rightarrow s_1 = v_{1-x} \cdot t_1 = \dfrac {e\cdot v_x \cdot v_y}{g}


After collision 2,

v 2 x = e v x , v 2 y = e v y \displaystyle v_{2-x}= e\cdot v_x,\; v_{2-y} = e\cdot v_y

t 2 = e v y g \displaystyle t_2 = \frac{e\cdot v_y}{g}

s 2 = v 2 x t 2 = e v x e v y g \displaystyle\Rightarrow s_2 = v_{2-x} \cdot t_2 = \dfrac {e\cdot v_x \cdot e\cdot v_y}{g}


Now,

s = s 1 + s 2 \displaystyle s = s_1+s_2

v x v y g = e v x v y g + e v x e v y g \displaystyle\Rightarrow \dfrac{v_x \cdot v_y}{g} = \dfrac {e\cdot v_x \cdot v_y}{g} + \dfrac {e\cdot v_x \cdot e\cdot v_y}{g}

Simplifying, 2 e 2 + e 1 = 0 \displaystyle 2e^2 + e - 1 = 0

Or, e = 1 ± 1 + 8 4 = 2 4 \displaystyle e = \frac{-1\pm \sqrt{1+8}}{4} = \frac {2}{4}

e = 0.5 ∴\displaystyle\boxed{e = 0.5}

In step 3 from where u get the coefficient of e^2

anubhav agarwal - 4 years, 11 months ago

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Can you elaborate?

Kishore S. Shenoy - 4 years, 10 months ago

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