There are 7 cups all full of clear fluid, where 3 of them contain elixir , 2 contain elixir , and the remaining 2 pure water. All substances are colorless and tasteless, so you would have no way to distinguish any of them.
Elixir alone is poison even just for a cup. Once taken, you would need the same amount of elixir as an antidote, and you may take elixir before to protect the poison.
Nonetheless, drinking 2 cups of elixir without will be overdose and can also kill you as well. On the other hand, the water has no effects to either elixir.
If you have already drunk 3 cups of unknown combination, should you take the fourth cup to increase the survival rate?
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To make the combination easier to visualize, let us denote elixir A as − 1 value, pure water as 0 , and B as + 1 .
Now our desired outcome will be either 0 or 1 as negative result means excess of poison while + 2 is also overdose.
For 3 cups, the possible combinations are:
− 1 + 0 + 1 : ( 1 3 ) ( 1 2 ) ( 1 2 ) = 1 2
− 1 + 1 + 1 : ( 1 3 ) ( 2 2 ) = 3
0 + 0 + 1 : ( 2 2 ) ( 1 2 ) = 2
Thus, there are 1 7 ways to survive this game of 3 cups. The whole combination is ( 3 7 ) = 3 5
For 4 cups, the possible combinations are:
− 1 − 1 + 1 + 1 : ( 2 3 ) ( 2 2 ) = 3
− 1 + 0 + 1 + 1 : ( 1 3 ) ( 1 2 ) ( 2 2 ) = 6
− 1 + 0 + 0 + 1 : ( 1 3 ) ( 2 2 ) ( 1 2 ) = 6
Thus, there are 1 5 ways to survive this game of 4 cups. The whole combination is ( 4 7 ) = 3 5
With same denominator, the probability to survive this game is slightly higher with 3 cups trial. As a result, the fourth cup shouldn't be drunk.