Getting stuck

Level 2

We set up two straight smooth vertical walls on a frictionless plane so that they make an angle of α 0 < 9 0 \alpha_0<90^{\circ} , see below. We have a small ball that initially moves parallel with one of the walls. It bonces off the other wall, and depending on the angle α 0 \alpha_0 it may bounce several more times. The collisions are not perfectly elastic and the coefficient of restitution is e e .

Two outcomes are possible: either the ball comes out of the wedge made by the two walls or, if the angle between the walls is less than a critical value, α 0 < α c r i t i c a l \alpha_0<\alpha_{critical} , the ball gets stuck. For e = 0.7 e=0.7 what is the value of α c r i t i c a l \alpha_{critical} ? Give your answer in degrees, rounded to the nearest integer.

Definitions, assumptions, hints

  • In a collision between a wall and a small ball the coefficient of restitution is defined as e = v / v e=v'_{\perp}/v_{\perp} , where v v_{\perp} is the absolute value of the perpendicular component of the velocity before the collision, and v v'_{\perp} is similar for the velocity after the collision. The parallel component of the velocity does not change.

  • All other losses and frictions are neglected. The rolling motion of the ball is neglected.

  • The walls are long enough for the ball to hit them if the velocity is not parallel to the wall.

  • See also a related problem, "Bouncing back"


The answer is 10.

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1 solution

Laszlo Mihaly
Sep 6, 2017

In the first collision the angle of incidence of the ball, measured relative to the plane of the wall, is α 1 = α 0 \alpha_1=\alpha_0 . After the collision the angle will be α 1 = tan 1 ( e tan ( α 1 ) ) \alpha'_1 = \tan^{-1} ( e\tan (\alpha_1)) . Simple geometry tell us that in the next collision the angle of incidence is α 2 = α 1 + α 0 \alpha_2= \alpha'_1+\alpha_0 . Subsequently, we get α 3 = α 2 + α 0 \alpha_3= \alpha'_2+\alpha_0 , and in genera α n = α n 1 + α 0 \alpha_n= \alpha'_{n-1}+\alpha_0 , where α n 1 = tan 1 ( e tan ( α n 1 ) ) \alpha'_{n-1} = \tan^{-1} ( e\tan (\alpha_{n-1})) .

The ball gets stuck, if the angle of incidence between the subsequent collisions does not change. For that we have to solve the transcendent equation

α = tan 1 ( e tan ( α ) ) + α 0 \alpha= \tan^{-1} ( e\tan (\alpha))+\alpha_0

This can be solved numerically.

In the three graphs below I plotted two quantities. On the left side I show how the angle evolves with the number of collisions. On the right side I plotted tan 1 ( e tan ( α ) ) + α 0 α \tan^{-1} ( e\tan (\alpha))+\alpha_0- \alpha , so that the zero crossing of this function gives the solution for α \alpha .

For α 0 = 9 \alpha_0=9^{\circ} there are two zero crossings in the right-side graph. The solution clearly exists. Indeed, on the left side we see that the angle converges to a finite value. For α 0 = 10. 2 \alpha_0=10.2^{\circ} we are at the critical angle, because the curve just touches the zero line and the convergence of the angle is very slow. For α 0 = 1 1 \alpha_0=11^{\circ} there is no solution, and the angle as a function of the number of collisions does not converge. That means the ball will come out of the trap. The solution is α c r i t i c a l = 1 0 \alpha_{critical}=10^{\circ} (rounded to the nearest integer).

Note: Here we did not consider what happens with the absolute value of the velocity. It is clear that this velocity decreases with every collision. Therefore when we predict that the ball will come out, but the the number of collisions is large, it will take very long time the see the ball back.

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