Jumping all over the place

You are allowed to put a checker on any lattice point in the Cartesian plane with y y -coordinate less than or equal to 0 0 (i.e. a point with integer coordinates on or below the x x -axis). Note that you may place infinitely many checkers to start.

The only legal moves are horizontal or vertical jumping--a checker can leap over a neighbor, ending up 2 2 units up, down, right, or left of its original position, provided that the destination point remains unoccupied. After the jump is complete, the checker that was jumped over is removed.

What is the minimum positive integral y y -coordinate that a checker cannot attain?


The answer is 5.

This section requires Javascript.
You are seeing this because something didn't load right. We suggest you, (a) try refreshing the page, (b) enabling javascript if it is disabled on your browser and, finally, (c) loading the non-javascript version of this page . We're sorry about the hassle.

1 solution

Mark Hennings
Jan 8, 2018

This is the game of Conway's soldiers .

0 pending reports

×

Problem Loading...

Note Loading...

Set Loading...