Visual Prediction

Logic Level 1

The circle moves two places anti-clockwise at each stage and the triangle moves one place clockwise at each stage. After how many stages will they be together in the same corner?

Note : Moving one places signifies moving one corner.


The answer is 4.

This section requires Javascript.
You are seeing this because something didn't load right. We suggest you, (a) try refreshing the page, (b) enabling javascript if it is disabled on your browser and, finally, (c) loading the non-javascript version of this page . We're sorry about the hassle.

7 solutions

Otto Bretscher
Mar 29, 2015

Relative to the triangle, the circle moves three places counterclockwise in each move. A simple count, keeping the triangle fixed, shows that four moves are required.

This made sense to me, I was completely stumped. 👏👏

Romana Vuckovic - 1 year, 6 months ago

reletive, this is like physics

Oximas omar - 1 year, 2 months ago

I also know

Jenson Chong - 6 months ago

why is this hard?!!

anna xia - 1 month ago

later tell me how do you solve this.

anna xia - 1 month ago
Kalbz Abnoy
Mar 28, 2015

When the circle moves two places anti-clockwise at each stage and the triangle moves one place clockwise at each stage they always meet at vertex 4 in every four stages.

Or you could just try getting the circle to the triangle because the circle and the triangle lets say are at points A and C and also it sorta looks like the point are equal by moving the circle enough the corner won't get too close to the triangle. Boom another theory

Malcolm Parsons - 3 years ago

stupid, awsome brilliant.org supports you, subscribe to pewdiepie and help youtube live

KC Yao - 2 years, 5 months ago

Yes, this is how I did it...

Don Weingarten - 2 years, 4 months ago

UNIVERSE JOKE!!!@

Rohith Mathew - 2 years, 3 months ago

............

Jenson Chong - 6 months ago
Curtis Clement
Mar 27, 2015

The movements can be represented using modular arithmetic as follows: ( + 1 ) x 0 m o d ( 5 ) , ( 2 ) y 2 m o d ( 5 ) (+1) x\equiv0\mod(5) \ , \ (-2) y \equiv 2 \mod(5) Where the numbers in the brackets represent the movements after each step. If a {a} represents the number of movements such that the triangle and circle end up in the same position then: y 2 a ( x + a ) m o d ( 5 ) 2 3 a 12 3 a 4 a y - 2a \equiv\ (x+a) mod(5) \Rightarrow\ 2 \equiv 3a \Rightarrow\ 12 \equiv 3a \Rightarrow\ 4 \equiv a Testing this out find that they do indeed end up at the same vertex after 4 moves.

What is modular arithmetic ; .I had to count the moves to come up with the answer. Yours is more sophisticated

Joe Zientara - 3 years, 9 months ago

The idea of ​​using modulo operation seems fine, but I'm not sure if second line of implications is correct

Hubert Kołcz - 3 years, 3 months ago
Ksg Sarma
Mar 26, 2015

Aditya Pappula
Mar 30, 2015

relative velocity between the triangle and the circle = 3 places/stage Distance between the shapes = 2 , 7, 12, 17, 22, ... (each loop around the pentagon would consist of 5 places, so adding 5 places per loop)

12 is the minimum distance that is divisible by the velocity i.e., 3

Therefore, number of stages required = 12/3 = 4

Mukul Sharma
Mar 25, 2015

Its just imagination

I'd just point with my fingers.

Hon Ming Rou - 5 years, 12 months ago

"fascinating"

Jabir Hassan - 6 years, 1 month ago
Azadali Jivani
Mar 25, 2015

Suppose, at present triangle is at corner 1 & circle is at corner 3 ( named the corners 1, 2, 3, 4 & 5 clockwise direction ). At 1st stage triangle comes to at corner 2 and in this way at 4th stage triangle comes to at corner 5, likewise at 1st stage circle comes to at corner 1 (move anticlockwise from corner 3 to on 1) and in this way at 4th stage it get co-inside with triangle at corner 4 ( Ans.)

0 pending reports

×

Problem Loading...

Note Loading...

Set Loading...