Imagine you are to play a game of chess, and if you lose, you die.
You are to play against the world's strongest chess player - Komodo 9 (ELO: 3324). However, you have the aid of the world chess champion - Magnus Carlsen (ELO: 2853). On each move, Magnus will suggest you a move, and it will be up to you to follow the move or make your own. The games are to continue until there is a victor.
Will you trust Magnus your game (and life)?
The dilemma arises when one considers the power difference. You, most likely, will always lose to Magnus. Magnus, most likely, will always lose to Komodo. Magnus, however, may somehow pull off a draw against Komodo - you, however, probably won't even do that with Magnus. The point is, Magnus will probably (if not certainly) never defeat Komodo. So the catch is, no matter what move you think of, it is most likely worse than Magnus's - and no matter what move Magnus thinks of, it's most likely worse than Komodo's. So, knowing that most of the time ("most" because sometime the best move is obvious - like moving the king out of check on the only possible square) there is a better move than what Magnus will suggest, will you follow Magnus - who is certain to get you killed, or make your own moves - which would get you killed if you were playing against Magnus?
HOW DO YOU WIN?!
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Let's say that it's my turn to move, and there's 100 possible "plausible" moves to make (i.e., not counting nonsensical moves no chess champion is likely to ever make, man or machine). Let's say 10 of them are on the path to victory over Komodo 9, and I need to make one of those. Magnus suggests move #59. If I reject his advice, and pick another move, the probability of making one of the 10 good moves is about 10 in 100, or about 10%. If Magnus makes his moves with this kind of probability, there is no chance he'd have the chess rating he has now. Most likely, he hits one of the 10 good moves most of the time to even be at that level--it only takes one failure to do so to lose the game to something like Komodo 9. Hence, I do not improve my odds by "not following the man that has poor odds of winning", if he happens to be far better at it than I am. I improve my odds that way only if Magnus picks a good move less than 10% of the time--a super, or champion, loser.
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That's all great, until you realize that following Magnus is guaranteed to get you killed.
Also, in Chess there's almost never more than 3 good moves - not to say anything about TEN. But I get what you're saying. But you're still going to die ;)
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No, that is my point. A "super loser" is one that is "guaranteed" to get you killed. Then you don't do what he does. But Magnus is not a "super loser". He's simply just a lot worse than Komodo 9.
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But alright for sake of analysis let's just say A always loses to B and B always loses to C. ALWAYS. And you are A, with assistance of B, playing against C. What do you do?
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But yeah personally what I'd do is drink a lot before the match - so that I can then unleash the biochemically processed nutrient-rich yellow liquid on the damn computer. Good luck calculating now ;)
it yet, but I'm sure you'll like it.
I haven't even seenLog in to reply
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But this is not true for "any" game.
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Shredder 12 on hard - ELO 2000. Then have Shredder 12 play against Houdini 1.5a on a crappy computer - ELO 3000. The human will always lose to Shredder, and Shredder will always lose to Houdini. I'm not even joking about this - I'm personally around 1600, and I can NOT beat Shredder. Like, at all. I think once I pulled off a draw - after several takebacks, that is. So if 400 pt difference is enough to put you within the "always" range, 1000 puts you beyond it - super-always. Lol. No contest. Just like lifting.
Ah but it doesn't work like RPS. Here it ain't a double-edged sword; it's a ladder. That's like saying if A can lift 200 lbs, B can lift 100lbs, and C always lifts less than B, then C can lift 200lbs. Lol. I guess we can put things in better perspective. Take a 1,000 ELO player. Have him playBut I have the solution, if you're interested.
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Alright so here it is:
Obtain a Time Chamber.
Place an electronic magnetic chessboard, a floor, a table, some oxygen, water, bananas, two computers - one loaded with Shredder 12, one loaded with Komodo 9 and linked to the chessboard, and one monkey.
Teach the monkey the rules of chess, and how to move pieces.
Wait.
In time, all chess games possible that can be played will be played. Thus, if P(t) represents the probability of the monkey winning the game after elapsed time t, then as t→∞, P(t)=1, and thus, all we have to do is let the magic happen. Now the major problem, of course, is not the simple task of building a Time Chamber - but the task of finding an infinite source of oxygen, water, bananas, and... monkeys for replenishment. OR. We could just give the monkey Avatar D, and a source of electricity, and all is good.
(Inspired by the typewriting monkey).
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As far as tic-tac-toe goes, we already know how to never lose. No brainer here. Also, I see you aren't familiar with the typewriting monkey. Basically, a monkey typing at random will, in time, type all texts that have been ever typed - infinitely many times. It will type Shakespeare's sonnets over and over - infinitely many times. You get the idea. Now with chess there's an additional complication of responding to every different position differently. This is preferable, of course, in middle games and endgames. However, in opening, it's a really bad idea to, say, never respond to e4 with c5 - the Sicilian defense. In fact, there will only be up to 400 games, max, if that is the case. Then, we need to give the monkey an opening book - so for the first about 15-20 moves, it will play the same stuff over and over. This may solve the problem. But yes, without repetition, eventually the monkey will get it right. But of course this is just theoretical hogwash - this is more impractical than falling through a solid chair at any given moment. Woah here I went again - look how much I typed. Better get outa here. Sorry for the longevity ;)
Cheers
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