On page 248, it is shown how to solve the polynomial x4+x3+x2+x+1=0. In this note, I will explain how to solve the polynomial x8+x7+x6+x5+x4+x3+x2+x+1=0
First we multiply both sides by (x−1) to get
x9−1=0⟹x9=1
Then since x9=1, we can divide some terms by x9
x8+x7+x6+x5+x4+x3+x2+x+1=
x9x8+x9x7+x9x6+x9x5+x4+x3+x2+x+1=
x1+x21+x31+x41+x4+x3+x2+x+1
(x+x1)+(x2+x21)+(x3+x31)+(x4+x41)+1=0
Now we let y=x+x1 so we have
(y)+(y2−2)+(y3−3y)+((y2−2)2−2)+1=0
which after simplification becomes
y4+y3−3y2−2y+1=0
Using the Rational Root Theorem (discussed on page 246) we quickly find that y=−1 is a root and factor the polynomial as
(y+1)(y3−3y+1)
Now the rest is simple! We can use the cubic solving method discussed on pages 247-248 to find the roots of y3−3y+1
Then simple quadratic bashing gives us our roots!
#Algebra
#Polynomials
#PolynomialSprint
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Or, we can use the 9th roots of unity.
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Yes, what happened to the classic roots of unity? Roots are just e2kiπ/9with k=1→8.
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Except all roots of unity give you is e92πi and not a numerical answer with radicals. The method here allows you to compute sin40∘
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e92πi.
Or you can also just do some Euler's formula withLog in to reply
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eiϕ = cosϕ + isinϕ ... substituting π gives eiπ = -1, where i = −1
eiθ=cis(θ)
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sin40∘
How does that let you solve forwow
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:o
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2 Daniels
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I reshared your note. :D
@Nathan Ramesh Can you add this to the Roots of Unity Applications Wiki page?
Select "Write a summary", and then copy-paste your text into it (with minor formatting adjustments if relevant. Thanks!
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Done! I put it at the bottom. Let me know if it is bugged (I posted it from my phone). Thanks!
Yes I used the same to expand cosnx
Where are all other pages?