I am wondering about how to make an Android video game like "Lazy Od (latest action & fun)", I have played this game many times. The birds direction towards the fruits and birds stealing the fruits is very interesting. Please tell me what physics and formula they have used for birds in "lazy od".
Link to Lazy Od is here.
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Comments
That is something interesting to think about. I wish I had seen this note earlier.
As far as I understand, two of the important computational geometry/physics behind game designing are understanding projectile motion, being able to implement gravity/acceleration and detecting collisions.
Typically, game designers use a pre-built set of tools called a physics engine or a game engine that helps them take care of these things.
How about you checkout this udacity course on game development?