A world-class golfer wants to show off his extreme putting skills on a non-standard putting green in the shape of the following plane (distances in meters):
− x − y + 3 z = 0
The golfer is standing at ( x , y , z ) = ( 0 , 0 , 0 ) (with the golf ball at the same location), and the hole is positioned at ( x , y , z ) = ( 1 0 , 2 0 , 1 0 ) .
Gravity is 1 0 m/s 2 in the − z direction.
If the ball enters the hole 1 0 seconds after being hit by the golfer, what is the ball's initial speed (in m/s )?
Details and Assumptions:
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The ball can be modeled as a massive point-particle
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The ball stays on the green the entire time, and moves without losses
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The ball's initial velocity is parallel to the green
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In order to enter the hole, the ball must simply intersect the hole's coordinates
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I cannot figure out why my answer is wrong. I created a right triangle with a base of 1 0 2 + 2 0 2 = 1 0 5 and a height of 1 0 . The angle of inclination is given by θ = tan − 1 5 1 . The acceleration along the incline is then g sin θ = g sin tan − 1 5 1 = 6 1 0 . So, the (signed) distance traveled along the incline is given by D = v t − 2 1 g sin θ t 2 = v t − 6 5 t 2 . Since the distance traveled after 1 0 seconds must be the hypotenuse of the triangle, I get 1 0 6 = 1 0 v − 6 5 0 0 , which leads to v = 6 + 6 5 0 . But this answer differs from yours.
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Greetings. Regarding dimensionality, the problem starts out 3D, and can be reduced to 2D. It can't be reduced to 1D, because the physics take place on a planar region. Essentially, your solution assumes that the particle position can be described using a single direction vector, when it actually requires two direction vectors and two spatial coordinates (which I have called c1 and c2).
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Oh, I understand now. Thanks so much!
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@James Wilson – No prob, thanks for your interest in the problem
If you golf, and are hitting an uphill putt on a tilted green, you can't just hit it directly toward the hole. You have to hit it a little uphill of the hole, so it rolls back toward the hole as it moves toward it.
Great problem!
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Here is a high-level outline of the solution. The decompositions described are performed using linear algebra.
Determine normal and tangential unit vectors to the plane (all orthogonal to each other) :
Normal: N First Tangential: t 1 Second Tangential: t 2
Represent the gravity as a superposition of these vectors (solve for component accelerations)
g = a N N + a 1 t 1 + a 2 t 2
Planar acceleration (this is now effectively a 2D problem)
a = a 1 t 1 + a 2 t 2
Represent the hole (xf,yf,zf) coordinates in terms of the new system coordinates (with axes aligned with the tangent vectors)
( x f , y f , z f ) → ( c 1 , c 2 )
Kinematic Equations (final time t f is known; v 1 and v 2 are initial component velocities):
c 1 = v 1 t f + 2 1 a 1 t f 2 c 2 = v 2 t f + 2 1 a 2 t f 2
Solve for the two component velocities (just basic algebra) and take their Euclidean norm.