Kinematics With Portals

If you have never played the video game Portal, a portal is essentially a wormhole (or tunnel) which can teleport an object from one location to another instantaneously, almost as if the object had simply passed through a door. The portal will conserve kinetic energy and speed. However, the object's direction of travel will get shifted depending on how the portals are oriented relative to each other. In math-speak, the object's velocity vector relative to the first portal is equal to that same object's velocity vector relative to the second portal.

Now for the problem:

A ball is launched horizontally off of a ledge of height H H at an initial speed of V o V_o . Portal A (orange) is placed on the ground at a distance R R such that the ball will pass directly through the portal's center.

On a wall a distance R 2 \dfrac{R}{2} away, Portal B (blue) is placed at a height h h such that, after the ball passes through, it will again fall into Portal A , but from the other side.

Note that the angle at which the ball falls into Portal A (relative to the ground) is the same as the angle at which the ball falls out of Portal B (relative to the wall).

Given that H = 6.00 m H = 6.00 \text{ m} and V o = 2.53 m/s V_o = 2.53\text{ m/s} , find h h .

Give your answer in meters, rounded to 3 significant figures.

Take the acceleration due to gravity as g = 9.81 m/s 2 g = 9.81 \text{ m/s}^2 .


The answer is 0.408.

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1 solution

Tyler Hanna
Dec 13, 2014

Let t 0 A t_{0A} be the time it takes for the ball to fall from its starting position to portal A, and let t B A t_{BA} be the time it takes for the ball to fall from portal B to portal A.

Also, let v A x v_{Ax} and v A y v_{Ay} be the x- and y- components of the ball's velocity just as it enters portal A. Let v B x v_{Bx} and v B y v_{By} be the x- and y- components of the ball's velocity just as it leaves portal B.

Note that because portal B is perpendicular to portal A, the x- and y- coordinates of the ball's velocity will simply "trade places." That is,

v B x = v A y v_{Bx} = v_{Ay} and v B y = v A x v_{By} = v_{Ax}

First, we solve the kinematics equations describing the ball's trajectory from its starting point to portal A for R R and v A y v_{Ay} . Note that v A x = v 0 v_{Ax} = v_{0} .

R = v 0 t 0 A R = v_{0} t_{0A}

H = 1 2 g t 0 A 2 H = \frac{1}{2} g t_{0A} ^{2} => t 0 A = 2 H g t_{0A} = \sqrt{\frac{2H}{g}}

=> R = v 0 2 H g R = v_{0} \sqrt{\frac{2H}{g}}

v A y = g t 0 A = 2 g H v_{Ay} = g t_{0A} = \sqrt{2gH}

After the ball goes through the portal, the x- and y- coordinates "trade places," so:

v B x = 2 g H v_{Bx} = \sqrt{2gH} and v B y = v 0 v_{By} = v_{0}

Again, we use kinematics, but this time the ball's horizontal displacement is R 2 \frac{R}{2} and its vertical displacement is h h , so

R 2 = v B x t B A \frac{R}{2} = v_{Bx} t_{BA}

Substituting in our formulas for R R and v B x v_{Bx} , this becomes

v 0 2 2 H g = t B A 2 g H \frac{v_{0}}{2} \sqrt{\frac{2H}{g}} = t_{BA} \sqrt{2gH} => t B A = v 0 2 g t_{BA} = \frac{v_{0}}{2g}

We also know that:

h = v B y t B A + 1 2 g t B A 2 h = v_{By} t_{BA} + \frac{1}{2} g t_{BA}^{2}

Performing the appropriate substitutions, this becomes:

h = v 0 2 2 g + g 2 v 0 2 4 g 2 h = \frac{v_{0}^{2}}{2g} + \frac{g}{2} \frac{v_{0}^{2}}{4g^{2}}

which simplifies to:

h = 5 v 0 2 8 g h = \frac{5v_{0}^{2}}{8g}

Finally, plug in the numbes:

h = 5 ( 2.53 m s ) 2 8 ( 9.81 m s 2 ) = h = 0.408 m h = \frac{5(2.53 \frac{m}{s})^{2}}{8(9.81 \frac{m}{s^{2}})} = \boxed{h = 0.408m}

A comment to the question. Isn't it amazing that h h is independent of H H .

Prakhar Gupta - 6 years, 5 months ago

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Yes, I thought it was pretty cool as well. The reason H dropped out is because I specified that 1. the orange portal is garunteed to be the "correct" distance from the starting ledge, and 2. the blue portal is on a wall exactly half that distance away.

Tyler Hanna - 6 years, 5 months ago

Hello there. I think your solution is a "blasphemy" of the game. Upon entering the orange portal, you should be going out the blue portal upwards (north western) not downwards (south western) because you should treat the space or air before entering the orange portal as the wall of the blue portal. Try playing the game so that you will see. Correct me if I'm wrong. Thank you.

(Sorry. I am an avid fan of the Portal games here. :P)

Angelo Marco Ramoso - 6 years, 5 months ago

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The blue portal will be oriented "upward," but it's orientation realtive to the orange portal is dependent on which direction you place the orange portal from. If you imagine that Chell is standing in the corner below the blue portal and to the right of the orange portal, then both portals will be "down" from her perspective. If she had placed both portals from the left, then yes, there would be a conflict of orientation.

Tyler Hanna - 6 years, 5 months ago

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No. It is not dependent on how you put the portal. It is dependent only on the momentum of the particle that enters it. Try playing Portal now.

Angelo Marco Ramoso - 6 years, 5 months ago

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@Angelo Marco Ramoso Thank you for your patience, Angelo. I was stuck without fast internet service for a while.

I played through the game, and I made sure to test the portal orientation. I did find that when a portal is placed on the ground, it's orientation is dependent on which direction you are placing it from. When I placed a portal on the ground and another one on the wall, I found that I could launch myself either "upward" or "downward" out of the wall portal depending on the ground portal's orientation. Therefore the above problem is consistent with the game mechanics.

Tyler Hanna - 6 years, 5 months ago

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