Tessellate S.T.E.M.S - Mathematics - School - Set 2 - Problem 2

Integers from 4 -4 to 4 4 are written on a board. A A and B B play a turn-based game, in every turn a player can erase a number from the board. A player wins if he can choose exactly three \textbf{exactly three} numbers from the ones he has already erased such that the sum of those numbers is 0 0 .

If A A starts the game, which of the two players has a winning strategy?


This problem is a part of Tessellate S.T.E.M.S.

A A Both A A and B B None B B

This section requires Javascript.
You are seeing this because something didn't load right. We suggest you, (a) try refreshing the page, (b) enabling javascript if it is disabled on your browser and, finally, (c) loading the non-javascript version of this page . We're sorry about the hassle.

2 solutions

Patrick Corn
Jan 2, 2018

Let's write the numbers in a 3 × 3 3\times 3 grid. 1 2 3 4 0 4 3 2 1 \begin{matrix} \phantom{-}1& \phantom{-}2&-3 \\ -4& \phantom{-}0& \phantom{-}4 \\ \phantom{-}3&-2&-1 \end{matrix} Then three numbers in the grid sum to 0 0 if and only if they make up a row, column, or diagonal of the above magic square. So this game is just tic-tac-toe in disguise. As we all know, there is no winning strategy for either player in tic-tac-toe.

Could you please explain why there isn't a winning strategy in tic-tac-toe ??

Aaghaz Mahajan - 3 years, 5 months ago

Log in to reply

:)

Patrick Corn - 3 years, 5 months ago

Log in to reply

Ummm...What??

Aaghaz Mahajan - 3 years, 5 months ago

Log in to reply

@Aaghaz Mahajan Click the link.

Patrick Corn - 3 years, 5 months ago

Log in to reply

@Patrick Corn Lol!! Thanks btw.!!!

Aaghaz Mahajan - 3 years, 5 months ago
Abhinav Kumar
Jan 8, 2018

Let A arbitrarily select some number, subsequently, let B select its additive inverse, unless A's selection was 0, in which case B should select one of -3, -1, 1, 3.

Now, A shall select some favourable* number in his second turn, which can always be countered by B, simply because A's third selection, in order to sum his all three of his selections to zero, is unique i.e. B shall counter by selecting that unique number.

This process can be repeated, with B repeatedly countering A's moves until all the numbers are exhausted, resulting in a draw.

A, too, can play the same way, and counter each of B's moves in an identical fashion, once more, resulting in a draw.

Thus, it is clear that there is no way either player can be assured of winning the game.

*Favourable number- a number that is not non-favourable. Non-favourable number- A's second selection, such that no third selection exists within the remaining numbers that sums all three of A's selections to zero.

0 pending reports

×

Problem Loading...

Note Loading...

Set Loading...